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Parasite eve super tool locations
Parasite eve super tool locations














Last but not least, all of my other great friends in the SDA community (Essentia, MercuryZelda, PJ, UltraJMan, Lag.Com, Emptyeye, and many others). Suarara – for posting Parasite Eve speed run videos on Youtube that helped me with a few parts of my route (most notably skipping chasing Klamp at the start of the Museum).įlip, nate, Mike Uyama, and Breakdown – for all the countless things they do for the SDA site and community. Nfq – for doing the Parasite Eve TAS that I adapted much of my weapon progression from.

parasite eve super tool locations

Those aspects have a lot of potential for iteration and expansion, and don't really seem to have much of a modern successor.RaneOfSoTN, Carcinogen, and Sir VG – for giving me advice and encouragement while I was working on adding this great game to the SDA library. This is what I say in every Parasite Eve thread, but I always have been disappointed it never got a proper continuation - and that's not in the sense of a storyline sequel but rather another game which tried to iterate on its mix of genres and particular kind of tone, style and atmosphere even if it was unrelated to the Parasite Eve IP. I don't share the opinion that it was either of their absolute best output but their work on the game does stand out favourably among very comprehensive bodies of work in both cases - the score stands out from a lot of Shimomura's later soundtracks stylistically, and the grotesque elements help to "ground" what could otherwise be fairly standard Nomura designs - Eve III's placenta skirt comes to mind, for example.Īnd although Nomura wasn't responsible for all of them (though his contributions, like the various Eve forms and that first rat were by no means weak links) the monster designs in particular really are an aspect worthy of praise, with how they created a strong and recognisable aesthetic based on leveraging the similarities between fantasy and horror tropes for creature design. I'll probably try the second game eventually but the fact that it loses the battle system makes me hesitant. It kind of reminds me of how monster fusion works in SMT games, but it's even more forgiving. No one wants to lose their investment into their weapons and armour.

Parasite eve super tool locations upgrade#

Even modern upgrade systems could really learn from that. The upgrade system deserves a special mention, I love the fact that upgrading a weapon or armour never feels wasted because you can move those upgrades and abilties to the next weapon or armour you find. Have any other games tried similar systems? I can't think of any off the top of my head. I've heard the sequel doesn't do so, which is disappointing. The mix of Resident Evil and Final Fantasy in the combat system worked out very well and I would love to see it implemented again. I am not sure what the ending was supposed to be telling me, were Aya's mitochondria communicating with those in the people around her or something? How many games let you fight a boss in the back of a horse drawn carriage? Aya was a great protagonist as the strong police woman that she is. I feel like the uping of stakes throughout the story didn't happen at a pace that was believable, but Eve was still a menacing villain and her encounters were memorable. Even though it's a bit loose with the science I still appreciated the explanations and the biological foundations of the enemy. The story and translation is about what you would expect for a PSX game.

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I really do wish more RPGs would try different genres of storytelling. The only other RPG I can think of that matches it is Shadow Hearts 1. I love when RPGs get a bit of horror in them and this game went all out with it. The soundtrack was absolutely phenomenal, the vibes it gave to the game combined with the eerie locations and creatures hit spot on. I just finished the game and I can only think, why didn't I play this as a kid? I loved it now and it would have blown my mind back then.














Parasite eve super tool locations